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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

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About the Author.  Andrew Davison is a lecturer in the department of computer engineering at Prince of Songkla University in Hat Yai, Thailand. He has lived in the "Land of Smiles" for over 10 years and would recommend it to anyone with a love of Asia. Prior to that, he was a lecturer in the department of computer science at the University of Melbourne ("the World's Most Livable City"). He received his Ph.D. from Imperial College in London ("When a man is tired of London, he is tired of life").

Andrew's abiding interest is his family: wife Supatra and son John. They are the joy and meaning of everything he does.

When not slumped in front of a computer or shouting at students, Andrew is fond of reading to John, and now knows more than he should about the Lorax, Angelina Ballerina, and Flat Stanley.

Our look is the result of reader comments, our own experimentation, and feedback from distribution channels. Distinctive covers complement our distinctive approach to technical topics, breathing personality and life into potentially dry subjects.

The animal on the cover of Killer Game Programming in Java is a jungle cat (Felis chaus), a solitary felid known for its marvelous adaptability. Also known in some places as the swamp or reed cat, the jungle cat is found across a wide geographic area, ranging from Egypt to the Middle East to parts of Southern Asia and Western China. The name jungle cat, however, is a misnomer because, while this animal is often found in open grasslands, marshes, ...

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Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page