The fundamentals of sound source localization are based on identifying the sound source angle and the beam angle, and the response to the changes as well.
The source angle is the range area that Kinect can listen to and it's valid from +50 to -50 radians. The
KinectAudioSource class has the
SoundSourceAngle property, which returns the current source angle.
Once we start the Kinect audio source, the
SoundSourceAngle property starts updating automatically.
The Kinect source angle is calculated based on the current Kinect camera coordinates, where the x and y axes define the horizontal plane.
You can use ...