As stated previously, the Kinect Studio currently delivered by Microsoft does not support the tracking and injecting of the audio stream data.
In this appendix, we have attached a simple and primitive tool for recording the speech input and to submit it against the speech recognition engine and the grammar defined.
We encourage you to take the idea further and to realize a more complex and user-friendly Kinect Audio/Studio type of application.
The idea behind the tool is very simple. You can record your audio input as a
.wav file and then inject it in to the speech recognition engine and debug/test the audio stream processing.
You may want to use a different
.wav file and see how the speech engine recognition ...