Writing the game
Our application is structured around building blocks described earlier: our root widget is a PSWidget
subclass called Game
and all in-game entities will derive from the Particle
class.
Here is the short and sweet base application:
from kivy.base import EventLoop from kivy.clock import Clock class Game(PSWidget): glsl = 'game.glsl' atlas = 'game.atlas' def initialize(self): pass class GameApp(App): def build(self): EventLoop.ensure_window() return Game() def on_start(self): self.root.initialize() Clock.schedule_interval( self.root.update_glsl, 60 ** -1)
The following are the details about external files referenced here:
- The
game.glsl
shader file is the same asstarfield.glsl
from the previous chapter - The
game.atlas
texture map hosts ...
Get Kivy Blueprints now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.