Now that we've written our first gesture-enabled program, let's talk about the major components of the Leap SDK. We'll visit each of these in more depth as we continue our journey.
Leap::Controller class is a liaison between the controller and your code. Whenever you wish to do anything at all with the device you must first go through your controller. From a controller instance we can interact with the device configuration, detected displays, current and past frames, and set up event handling with our listener subclass.
An instance of the
Config class can be obtained from a controller. It provides a key/value interface to modify the operation of the Leap device and driver behavior. Some of the options available ...