O'Reilly logo

Leap Motion Development Essentials by Mischa Spiegelmock

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. HTML5 Antics in 3D

In this final chapter, we'll talk a bit about 3D graphics with the Leap, on the Web. Yes, for reals.

We'll take a look at how to make practical use of an HTML 3D graphics standard called WebGL , and a popular compatibility and utility library. Lastly, we'll see how the Leap and Three.js mesh together. The topics we'll take a look at are:

  • WebGL basics
  • Three.js abstraction layer and toolkit for 3D
  • Combining Leap input with 3D objects

Cross-platform graphics party

Once upon a time there was a software engineer who had a simple desire: he wanted to experiment with crafting a three-dimensional environment, just for the heck of it. Should be simple enough, he thought, after all, there are so many 3D games and widgets out there, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required