The next thing we will do is just modify the base scene for our needs. Open up Unity and follow along:
- Select and drag the PointCloud object in the Hierarchy window and drop it into the Assets/ARCoreDesign/Prefabs folder in the Project window, as shown in the following excerpt:
Creating a prefab with the PointCloud object
- This will create a Prefab of the PointCloud object. Think of a Prefab as a template or almost like a class. Anytime we want to reuse the PointCloud object, we can drag it into a scene or instantiate it.
- Select the PointCloud object in the Hierarchy window and type the Delete key. Find it, and click ...