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Learn ARCore - Fundamentals of Google ARCore by Micheal Lanham

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Modifying the base scene

The next thing we will do is just modify the base scene for our needs. Open up Unity and follow along:

  1. Select and drag the PointCloud object in the Hierarchy window and drop it into the Assets/ARCoreDesign/Prefabs folder in the Project window, as shown in the following excerpt:
Creating a prefab with the PointCloud object
  1. This will create a Prefab of the PointCloud object. Think of a Prefab as a template or almost like a class. Anytime we want to reuse the PointCloud object, we can drag it into a scene or instantiate it.
  2. Select the PointCloud object in the Hierarchy window and type the Delete key. Find it, and click ...

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