With most Unity development, we could just run our scene in the editor for testing. Unfortunately, when developing ARCore applications, we need to deploy the app to a device for testing. Fortunately, the project we are opening should already be configured for the most part. So, let's get started by following the steps in the next exercise:
- Open up the Unity editor to the sample ARCore project and open the HelloAR scene. If you left Unity open from the last exercise, just ignore this step.
- Connect your device via USB.
- From the menu, select File | Build Settings. Confirm that the settings match the following dialog:
- Confirm that the HelloAR scene is added to the build. If the scene ...