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Learn ARCore - Fundamentals of Google ARCore by Micheal Lanham

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Summary

In this chapter, we completed the last of our major setup tasks for the ARCore environments we will explore in later chapters. We first jumped in and installed the prerequisite AR-enabled experimental Chrome browser. Then, we downloaded and installed Node.js as a requirement for running a simple HTTP server. This gave us the ability to pull the examples from the three.ar.js source onto our local machine. We then used the HTTP server to serve up the sample AR web-enabled applications to our device. Next, we tackled the problem of debugging JavaScript code remotely to an Android device. After that, we took a brief tour of 3D and explored ways in which we could scale and transform 3D objects in our AR scenes. Then, we finally learned ...

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