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Learn cocos2D Game Development with iOS 5
book

Learn cocos2D Game Development with iOS 5

by Steffen Itterheim, Andreas Löw
November 2011
Beginner content levelBeginner
532 pages
15h
English
Apress
Content preview from Learn cocos2D Game Development with iOS 5

Chapter 17

Out of the Ordinary

This final chapter contains no source code. I’m not even going to talk much about the cocos2d engine. Instead, I’d like to focus on where you can go after you’ve read this book—for example, to ask questions and to learn more. But you should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server technology used in persistent world games.

Everything you ever wanted to know is probably somewhere on the Internet. It may simply be hiding. If you want to know where to find art, audio, and freelancers, I’ll provide good starting points. And I’ll continue to provide more information and links on my blog, ...

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Publisher Resources

ISBN: 9781430238133Purchase book