© Jesse Feiler 2018
Jesse FeilerLearn Computer Science with Swifthttps://doi.org/10.1007/978-1-4842-3066-4_12

12. Getting into Xcode

Jesse Feiler
(1)
Suite 1, Plattsburgh, New York, USA
 
Previous chapters have covered many of the basics of computer science. You’ve found some Swift playgrounds and snippets of code that illustrate many of the concepts and issues. The focus of this book is on Swift and the basic frameworks of iOS and macOS — Cocoa and Cocoa Touch.
To actually develop in these environments, you will need to use Xcode, Apple’s integrated development environment (IDE). This chapter will give you a general overview of how apps and other pieces of software are built in general (that is, not just on these platforms and with Xcode). Then you’ll ...

Get Learn Computer Science with Swift: Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.