The Game, Part 1: Core Game Code
So far, I have covered quite a bit of ground: from the basics of graphics and audio to file operations, from the Storyboard API to the Transition API. You are rapidly building up your repertoire for working with Corona and in the process Astro Rescue is coming together. You’ve looked at the title scene, menu scene, and settings scene, all very important elements to the complete project.
However, it’s not the game itself, and that’s the meat and potatoes you’re here to see, I know! Well, it’s time to go there now—time to start looking at the core of Astro Rescue and see what makes it tick. There is a lot of ground to cover in this chapter, but by the time you’re finished you will have gained a significant ...