So far in this book, you’ve learned how to make sprites, move them, and make them interactive. But what if you want to make a game character that can flap its wings, or move its arms and legs to walk around the game world? You have to use a technique called keyframe animation: displaying a series of slightly different images in sequence to create the illusion of motion. Pixi has some built-in tools to make keyframe animation easy, and that’s what this chapter is all about.
- Using MovieClip sprites
- Making animation frames using a texture atlas or tileset
- Using a custom sprite function for full-featured control over ...