CHAPTER 7
Mouse and Touch Events
You’ve learned how to add interactivity to sprites, using the keyboard, but most of your games and applications will use a mouse or touch interface. In this chapter, you’ll learn how to
- Use a universal pointer object to interact with sprites
- Work with mouse and touch events
- Create a drag-and-drop interface
- Create clickable, pressable buttons
And, as a bonus, at the end of this chapter, you’ll put all these skills together to make a complete game.
But first, let’s find out the basics you need to know to start using mouse and touch interactivity with Pixi.
Setting Up Tink
Pixi has a limited set of built-in tools ...
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