CHAPTER 7

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Mouse and Touch Events

You’ve learned how to add interactivity to sprites, using the keyboard, but most of your games and applications will use a mouse or touch interface. In this chapter, you’ll learn how to

  • Use a universal pointer object to interact with sprites
  • Work with mouse and touch events
  • Create a drag-and-drop interface
  • Create clickable, pressable buttons

And, as a bonus, at the end of this chapter, you’ll put all these skills together to make a complete game.

But first, let’s find out the basics you need to know to start using mouse and touch interactivity with Pixi.

Setting Up Tink

Pixi has a limited set of built-in tools ...

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