Chapter    1

Introduction

Welcome to Learn SpriteBuilder for iOS Game Development. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.

What’s in This Book?

In this book, you will learn SpriteBuilder by example. The book will guide you through the creation of a physics-driven, parallax-scrolling game with the help of SpriteBuilder and Cocos2D (Cocos2d-Swift to be precise). The main influence in the design of the example game have been top-selling apps Badland and Leo’s Fortune. The level-based structure will enable you to add more content to the game, even without writing additional code.

As your guide, I will ...

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