Laying the Groundwork
In this chapter, you will learn the basics of working with SpriteBuilder, including its user interface and the first programming steps with Cocos2d-Swift using Objective-C and Xcode. You will learn how to create the most important elements in SpriteBuilder and how SpriteBuilder, Xcode, and Cocos2D are connected. At the end of this chapter, you will have a skeleton framework that you’ll continue to expand on.
I assume you have downloaded and installed both SpriteBuilder and Xcode from the Mac App Store:
Creating a SpriteBuilder Project
After launching SpriteBuilder, go straight to File ...