Learn the Foundations of Blender

Video description

Learn to use Blender and start 3D-modeling, texturing, lighting, and rendering your own amazing 3D scenes

About This Video

  • Explore Blender’s 3D modeling tools
  • Get to grips with materials and textures
  • Discover all about cycles, lights, and rendering

In Detail

In this course, you'll learn the fundamental concepts and skills that will help you create three-dimensional (3D) models in Blender. You’ll begin by exploring Blender's interface and navigation tools and then go on to understanding its foundational modeling tools such as Extrude and Loop Cut. Next, the course will take you through building complex objects from basic shapes, along with introducing some of Blender's modifiers, such as Mirror and Subdivision Surface.

Later, you’ll get to grips with using Blender's Cycles render engine to create materials for objects, light your scenes, and develop stunning renders. You’ll discover Blender's camera and render settings, before going on to learn the different kinds of light that Blender has to offer. Using the Node Editor, you’ll even be able to create and modify materials for your scene. Since the interaction of materials and lighting is an important part of any scene, this course will guide you through the fundamental concepts and techniques you'll need to know to achieve great renders in Blender.

Finally, the course will focus on what UV mapping is and why it is important. You’ll then get up to speed with the different tools for UV mapping your 3D objects. You’ll also gain insights into exporting your UV maps out of Blender so you can build textures in image-editing programs such as GIMP. Later, you’ll bring these textures into Blender and assign them to your objects using the Node Editor. In addition to this, you will work with Blender's Texture Painting tools, and examine how you can paint textures directly on your 3D models.

By the end of this course, you will be equipped with the knowledge you need to effectively use Blender for a variety of tasks, right from 3D modeling through to rendering.

Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Learn-the-Foundations-of-Blender. If you require support please email: customercare@packt.com

Table of contents

  1. Chapter 1 : 3D Modeling
    1. Interface and Navigation 00:09:08
    2. Edit Mode and the Extrude Tool 00:09:47
    3. Duplicating Objects 00:11:31
    4. The Loop Cut and Slide Tool 00:09:01
    5. Rendering a Scene 00:15:30
    6. The Array Modifier 00:12:27
    7. Assembling Complex Objects 00:10:10
    8. Circular Extrusions 00:14:12
    9. The Subdivision Surface Modifier 00:08:58
    10. Continuing the Lego Scene 00:09:30
    11. Snapping Tools 00:13:03
    12. Beginning the Lego Character 00:13:05
    13. The Mirror Modifier 00:10:09
    14. Creating the Character's Arms 00:13:37
    15. Creating the Hands 00:11:03
    16. Finishing the Lego Scene 00:09:54
  2. Chapter 2 : Materials and Lighting
    1. Render Settings 00:07:46
    2. Blender Lights 00:15:12
    3. Lighting a Scene 00:07:59
    4. The Importance of Scene Scale 00:08:42
    5. Creating Materials 00:08:25
    6. Assigning Multiple Materials to an Object 00:08:13
    7. Using a Noise Texture for Displacement 00:09:03
    8. Using the Color Ramp 00:08:59
    9. Using HDR Image 00:07:57
    10. Cleaning Up Your Renders 00:08:07
  3. Chapter 3 : UV Mapping and Texturing
    1. What is UV Mapping? 00:08:39
    2. Seams and Scale 00:06:46
    3. UV Coordinate Space 00:07:40
    4. Average Island Scale and Pack Islands 00:07:35
    5. Assembling and Exporting a UV Map 00:07:25
    6. Using GIMP to Create a Color Map 00:09:26
    7. Applying the Texture Map in Blender 00:07:05
    8. The Align UVs Tool 00:08:47
    9. Creating a Color Map 00:05:28
    10. HDR Images for Reflections 00:09:21
    11. Getting Ready for Texture Painting 00:06:47
    12. Using a Texture with the Brush 00:08:24
    13. Using the Stencil Brush Mapping 00:05:08
    14. Painting on the 3D Object 00:08:48
    15. Adding Bump Displacement 00:06:18

Product information

  • Title: Learn the Foundations of Blender
  • Author(s): Darrin Lile
  • Release date: May 2019
  • Publisher(s): Packt Publishing
  • ISBN: 9781838982843