To get started with animations from Blender, you can load the example we've included in the models folder. You can find the hand.blend file there, which you can load into Blender. The following screenshot shows a still image of this example:
There isn't room in this book to go into much detail on how to create animations in Blender, but there are a few things you need to keep in mind:
- Every vertex from your model must at least be assigned to a vertex group.
- The name of the vertex groups you use in Blender must correspond to the name of the bone that controls it. That way, Three.js can determine which ...