© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
T. LaversLearn to Program with Kotlinhttps://doi.org/10.1007/978-1-4842-6815-5_17

17. Project Dino

Tim Lavers1  
(1)
Woonona, NSW, Australia
 
We will finish this part of the book by writing a CGI (computer-generated imagery) program using the code developed over the previous three chapters. Our program will create a picture of a dinosaur standing in Dove Lake, Tasmania, as shown in Figure 17-1. As well as implementing a really interesting algorithm, this project will demonstrate how software engineers often have to find the balance between a technically perfect implementation and one that is fit for purpose and a lot less work. We will need to solve a lot of ...

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