O'Reilly logo

Learn Unity 4 for iOS Game Development by Philip Chu

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter     7

Let’s Bowl! Advanced Physics

At this point, we have the glimmerings of a bowling game, or at least a scene in the Unity Editor where the player can roll the ball around on the floor. But the game won’t look like a bowling game until it at least has bowling pins. That will be remedied in this chapter and involve more Unity physics, including collisions between Rigidbodies (among the ball and pins) and compound colliders (to accommodate the shape of a bowling pin). On top of that, we’ll add collision-based sounds effects so the game will sound like a bowling game, too.

This additional functionality will require the construction of several new scripts, available in the Unity project for this chapter on http://learnunity4.com/ However, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required