Presentation: Screens and Icons
Now that our Angry Bots break is over, and the basics of building and running a Unity iOS project have been covered, it’s time to resume our work on the bowling game and get it working on iOS!
From this point on, I will generally assume you’re testing by building and running on a device, but in many cases you can test in the Editor with the Unity Remote or test in the iOS Simulator.
Tip It’s a good idea to always do some testing in the Unity Editor to catch errors that might not show up when testing on a device. And if you run into a weird problem on a device, go back to the Editor and see if you can debug it there.
This chapter focuses on making the game look right on an iOS device. This includes ...