Chapter     12

Presentation: Screens and Icons

Now that our Angry Bots break is over, and the basics of building and running a Unity iOS project have been covered, it’s time to resume our work on the bowling game and get it working on iOS!

From this point on, I will generally assume you’re testing by building and running on a device, but in many cases you can test in the Editor with the Unity Remote or test in the iOS Simulator.

Tip   It’s a good idea to always do some testing in the Unity Editor to catch errors that might not show up when testing on a device. And if you run into a weird problem on a device, go back to the Editor and see if you can debug it there.

This chapter focuses on making the game look right on an iOS device. This includes ...

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