© Adam Sinicki 2017

Adam Sinicki, Learn Unity for Android Game Development, https://doi.org/10.1007/978-1-4842-2704-6_9

9. Adding More Game Elements: Springs, Moving Platforms, AI, and More

Adam Sinicki

(1)Guildford, Surrey, UK

You’ve spent the last few chapters working hard to create a working game world. You’ve developed the engine, created save files, and made your character move and interact with the world the way they should. Hopefully, you’ve had fun doing it, but it’s probably felt a little challenging and quite technical at points along the way.

Well, now it’s time to bask in your achievements for a bit. You’ve created this world. Let’s have some fun in it.

After all, a typical game will involve plenty of different obstacles, hazards, and ...

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