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Learn Unity ML-Agents - Fundamentals of Unity Machine Learning by Micheal Lanham

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Exercises

"For the things we have to learn before we can do them, we learn by doing them."
– Aritstotle

Be sure to complete the following questions or exercises on your own:

  1. Extend the bandit cube maze in the last section with your own design. Make sure to keep all the cubes connected so that the agent has a clear path to the end.
  2. Think of another problem in gaming, simulation, or otherwise, where you could use RL and the Q-Learning algorithm to help an agent learn to solve this problem. This is just a thought exercise, but give yourself a huge pat on the back if you build a demo.
  3. Add new properties for the Exploration Epsilon minimum and the amount of change per decision step. Remember, these are the parameters we hard-coded in order to ...

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