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Learner-Centered Design of Computing Education by Mark Guzdial

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Bibliography

[1]    AAUW. Tech-Savvy: Educating Girls in the New Computer Age. American Association of University Women Education Foundation, 2000. 55

[2]    H. Abelson and A. DiSessa. Turtle geometry: The computer as a medium for exploring mathematics. MIT press, 1986. 41, 99

[3]    A. Ahadi and R. Lister. Geek genes, prior knowledge, stumbling points and learning edge momentum: parts of the one elephant? In ICER ’13: Proceedings of the ninth annual international ACM conference on International computing education research, pages 123–128, New York, NY, USA, 2013. ACM. DOI: 10.1145/2493394.2493416. 85

[4]    P. A. Alexander. The development of expertise: The journey from acclimation to proficiency. Review of Educational Research, 32(8):10–14, ...

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