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Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation
book

Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation

by Matthew Johnson, James A. Henley
December 2014
Beginner content levelBeginner
384 pages
11h 15m
English
Addison-Wesley Professional
Content preview from Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation

Menus

Many of Unity’s common tasks and commands, such as opening Scenes, creating GameObjects and Components, and accessing the various windows and Layouts, can be accessed through the Unity menu. Figure 1.3 shows the menu bar and all of the different options. Let’s take a brief tour of what each of these menus and submenus contains.

Image

Figure 1.3 The menu bar

File Menu

The File menu (shown in Figure 1.4) holds basic commands for starting or saving a new Unity Scene or Project. This is also where you access the options for building your game Project to the various platforms and then running it. We will go more into the Build Settings in Chapter ...

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Publisher Resources

ISBN: 9780133523416Purchase book