4. Building the Game World

In this chapter we will begin building the game world in which our main character will move around. We will need to discuss level design and planning the game design. We will explain how having a solid idea in place will keep you from designing without reason and wasting a lot of time “winging it.”

We will then look at Unity’s Transform tools and the differences between working in 2D and 3D. We will go over the Hierarchy window and how we can use grouping and parent-child relationships to keep things organized and easy to use. Last, we will look at a few other settings to help us more easily build our Scene. By the end, we will have a full level for our character to explore. So with that, let’s get to it!

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