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Learning AndEngine by Martin Varga

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Summary

This was the final chapter before we will release our game. We learned what polishing is and how we can polish our game with respect to audiovisuals. Music was added to our game in this chapter and some special effects were demonstrated. We learned how to improve simple tweens by using easing functions. We saw what a particle system can do. Our background was changed to a parallax background and we implemented our own vertical parallax background as an addition to the AndEngine horizontal scrolling parallax background. Finally, we introduced shaders and saw a simple example of what they can do.

In the next chapter, we will wrap up our game and publish it. We will discuss what happens after the game is published and what is needed to make ...

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