In Chapter 7, Adding Boundaries and Using Sprites to Create Explosions, we have already created our ExplosionEffect.java class file. Now, we are left with just one task: to spawn our explosion on the screen. Now, just for reference, we will take a look at the image we will use for our explosion file:
Note that the last frame of our explosion has almost no image in it. This is because we are not going to destroy this object; we are simply going to spawn it and let it play its animation for now.
Let's proceed and get our explosion running on our game screen. Again, here we will ...