Once you have a geometry either from one constructed with code, as shown in the previous section, or one from clicking on (selecting) it, you can now perform geometric operations to derive other geometries by using the
GeometryEngine class. What's powerful about this class is that it allows you to perform these operations in a connected and disconnected setting. It will also calculate the area or length of geometries such as polygons or polylines, respectively. With that said, there are too many options to describe, so we'll illustrate just a couple of them to give you a taste of what's possible.
Project method is one of the most important geometrical operations you will need from
GeometryEngine, because it allows you ...