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Learning Autodesk 3ds Max 2008 Foundation by Autodesk

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Lesson 09Skinning

To get your character’s geometry to deform as you move the bones, you must bind it to the skeleton. There are many skinning techniques to bind an object. In this lesson, you will first experiment with basic examples, which will help you to understand the various types of skinning. You will then use this understanding to bind your character mesh to the skeleton.

In this lesson you will learn the following:

The theory of skinning;

How to skin a simple object;

How to edit weights with envelopes;

How to paint weights;

How to use the Brush tool;

How to use deformer gizmos;

How to attach the eye to the biped;

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