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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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Tim Cox | Artist

What is an average day at work like for a character artist?

My work as a character artist happens in phases:

Phase One—Receive concept art depicting the character to be created. This may also include spending an hour or so searching for additional reference photos/images if needed for particular details.

Phase Two—Start building a low-poly mesh. This is usually fairly rough in its early stages, and establishes the character’s overall mass, proportions, and silhouette. In some cases, this untextured model will be quickly rigged and imported into the game to be evaluated. This helps in spotting weaknesses in the model’s readability ...

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