Keyframe animation

The most familiar method of animating is called keyframe animation. Using this technique, you determine how you want the parts of your objects to look at a particular frame, then you save the important attributes as keys. After you set several keys, the animation can be played back with Maya software filling motion in-between the keys.


Keys and in-between frames

When keys are set on a particular attribute, the keyed values are stored in special nodes called animation curve nodes.

These curves are defined by the keys that map the value of the attribute against time.

The following is an example of several animation curve nodes ...

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