Now that our terrain textures are set, we can begin to make our game world look more appealing. We'll accomplish this by adding colored textures to our terrain, adding vegetation throughout the world, sculpting segments of the terrain to create hills and mountains, and adding a water feature.
Lumberyard offers a lot of flexibility in creating game worlds. We can create our own blank
heightmap as we did in the previous section, import a
heightmap, apply textures, and use virtual brushes to paint our world.
In this section, we will look at two ways to add color to our world. First, we will paint colors onto our terrain with virtual brushes. Then, we will add vegetation to add additional realism and color.