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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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22.1. THE CONCEPTUALIZATION

22.1.1. A Different Order

The components of an educational simulation are not designed in the same sequence in which they will be deployed. The order, once you have the learning objectives and research, is (Figure 22.2):

Table 22.1. Different Slate Deployment Times Per Genre.
GenreBackgroundIntroductionEngagementPractice
Branching story (simple)5 minutes1 minute30 to 90 minutes
Branching story (complex)10 minutes10 minutes1 to 3 hours
Interactive spreadsheet30 minutes15 minutes30 minutes to 4 days1 hour
Game-based1 hour5 minutes30 to 60 minutes
Virtual product1 minute1 minute10 minutes
Virtual lab1 hour5 minutes1 to 3 hours
Marketing game1 minute1 minute5 to 10 minutes
Microworld5 minutes5 minutes30 minutes
Virtual ...

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