5
Working with Classes, Structs, and OOP
For obvious reasons, the goal of this book isn’t to give you a splitting headache from information overload. However, these next topics will take you out of the beginner’s cubicle and into the open air of object-oriented programming (OOP). Up to this point, we’ve been relying exclusively on predefined variable types that are part of the C# language: under-the-hood strings, lists, and dictionaries that are classes, which is why we can create them and use their properties through dot notation. However, relying on built-in types has one glaring weakness—the inability to deviate from the blueprints that C# has already set.
Creating your classes gives you the freedom to define and configure blueprints of your ...
Get Learning C# by Developing Games with Unity - Seventh Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.