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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Appendix A. Initial State Machine files

These are the State Machine files mentioned at the beginning of Chapter 9, Start Building a Game and Get the Basic Structure Running, necessary for our Unity project.

  • BeginState
  • SetupState
  • PlayStateScene1_1: (1 of 2 available States in Scene1)
  • PlayStateScene1_2: (2 of 2 available States in Scene1)
  • WonStateScene1
  • LostStateScene1
  • PlayStateScene2
  • WonStateScene2
  • LostStateScene2
  • StateManager
  • IStateBase

This is how the files should be coded to begin Chapter 9, Start Building a Game and Get the Basic Structure Running. These make the State Machine functional for switching States and Scenes.

Each one will be modified as we progress through Chapters 9, Start Building a Game and Get the Basic Structure Running and Chapter 10

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Publisher Resources

ISBN: 9781849696586Other