September 2013
Beginner
292 pages
6h 19m
English
using UnityEngine;
using Assets.Code.Interfaces;
namespace Assets.Code.States
{
public class WonStateScene1 : IStateBase
{
private StateManager manager;
public WonStateScene1 (StateManager managerRef)
{
manager = managerRef;
if(Application.loadedLevelName != "Scene0")
Application.LoadLevel("Scene0");
}
public void StateUpdate()
{
if (Input.GetKeyUp (KeyCode.Space))
{
manager.SwitchState (new
PlayStateScene2 (manager));
}
}
public void ShowIt()
{
Debug.Log("In WonStateScene1");
}
}
}