September 2013
Beginner
292 pages
6h 19m
English
using UnityEngine;
using Assets.Code.Interfaces;
namespace Assets.Code.States
{
public class WonStateScene1 : IStateBase
{
private StateManager manager;
public WonStateScene1 (StateManager managerRef)
{
manager = managerRef;
if(Application.loadedLevelName != "Scene0")
Application.LoadLevel("Scene0");
manager.gameDataRef.SetScore();
}
public void StateUpdate()
{
}
public void ShowIt()
{
GUI.DrawTexture(new
Rect(0, 0, Screen.width, Screen.height),
manager.gameDataRef.wonStateSplash,
ScaleMode.StretchToFill);
if (GUI.Button(new Rect(10, 10, 250, 30),
"Click Here or Space key for next Level") ||
Input.GetKeyUp (KeyCode.Space))
{
manager.SwitchState (new
PlayStateScene2 (manager));
}
}
}
}