September 2013
Beginner
292 pages
6h 19m
English
using UnityEngine;
using Assets.Code.Interfaces;
namespace Assets.Code.States
{
public class WonStateScene2 : IStateBase
{
private StateManager manager;
public WonStateScene2 (StateManager managerRef)
{
manager = managerRef;
if(Application.loadedLevelName != "Scene0")
Application.LoadLevel("Scene0");
}
public void StateUpdate()
{
}
public void ShowIt()
{
GUI.DrawTexture(new
Rect(0, 0, Screen.width, Screen.height),
manager.gameDataRef.wonStateSplash,
ScaleMode.StretchToFill);
if (GUI.Button(new Rect(10, 10, 270, 30),
"Click Here or Return key to Restart Game") ||
Input.GetKeyUp (KeyCode.Return))
{
manager.Restart();
}
}
}
}