September 2013
Beginner
292 pages
6h 19m
English
using UnityEngine;
using System.Collections.Generic;
public class GameData : MonoBehaviour
{
public Texture2D beginStateSplash;
public Texture2D lostStateSplash;
public Texture2D wonStateSplash;
public List<GameObject> cameras;
private int playerLivesSelected = 2;
private int sceneBeginningScore;
[HideInInspector]
public int playerLives;
[HideInInspector]
public int score;
void Start ()
{
playerLives = playerLivesSelected;
}
public void ResetPlayer()
{
playerLives = playerLivesSelected;
score = sceneBeginningScore;
}
public void SetPlayerLives(int livesSelected)
{
playerLivesSelected = livesSelected;
playerLives = livesSelected;
}
public void SetScore()
{
sceneBeginningScore = score;
}
}