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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 6, Using Dot Syntax for Object Communication

Pop quiz – understanding communication between objects

Q1

It's an address for locating public variables and methods.

Q2

A reference to the object. The object itself is not stored in the variable. A reference points to the actual object so that the variables and methods of the object can be accessed.

Q3

Dot Syntax allows access to any GameObject or any of its Components, however, the variables and methods on other Components must be public.

Q4

A member variable of a Component can appear in the Inspector by making the variable public, and then a GameObject can be dragged-and-dropped into the Property (variable) in the Inspector panel.

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Publisher Resources

ISBN: 9781849696586Other