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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 7, Creating the Gameplay is Just a Part of the Game

Pop quiz – using a State Machine for game control

Q1

Helps keep code very organized.

Q2

A State Machine has a controller that is a Unity script, which is attached to a GameObject. The State Machine controller in this book is named StateManager, which calls the methods on a particular State.

Q3

There is no limit. Use as many as needed for controlling gameflow.

Q4

A C# interface specifies the methods each State has to implement.

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Publisher Resources

ISBN: 9781849696586Other