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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 10, Moving Around, Collisions, and Keeping Score

Pop quiz – knowing which Unity methods to call

Q1

By changing the transform coordinates of the GameObject, or by adding Rigidbody to the GameObject and applying a force.

Q2

Unity highly recommends using the FixedUpdate() method.

Q3

First, in the Scene panel, a Projectile GameObject is created to be made into a Prefab. To get one into the running game, you have to instantiate the Prefab using the Instantiate() method.

Q4

The OnGUI() method.

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Publisher Resources

ISBN: 9781849696586Other