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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Choosing to use C# instead of UnityScript

So why choose C# to create this code? This maybe after-the-fact information for you if you've already acquired this book and chosen to use C#, but these are valuable points to know anyway:

Reason 1 for choosing C# – vast amount of documentation on the Internet

Have a look at the following bullet list, it will help you understand the reason for choosing C#:

  • C# is a well known and a heavily used programming language developed by Microsoft for creating Windows application and web-based applications. If you ever need to know anything about C#, simply do a search on the Internet.
  • UnityScript is just a scripting language designed specifically for Unity. It's similar to JavaScript, yet it isn't. You may be able to ...
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Publisher Resources

ISBN: 9781849696586Other