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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Maneuvering around Unity's documentation

When we begin writing scripts, we will be looking at Unity's documentation quite often, so it's beneficial to know how to access the information we need. For an overview of a topic we'll use the Reference Manual. For specific coding details and examples we'll use the Scripting Reference.

Note

When you look at the code examples in the Scripting Reference, they probably won't make sense to you, which is expected at this point. In the beginning chapters, as I teach you the basics of programming, it will be necessary for me to use a few things in the Scripting Reference such as displaying some output to Unity's Console. For now, just copy the code I use because you will be learning the detail of it later.

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Publisher Resources

ISBN: 9781849696586Other