Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – opening the Reference Manual documentation for the transform Component

To get a feel for accessing Unity's documentation from within Unity, we'll use the Main Camera to demonstrate. Every GameObject in a Scene has a Transform Component, so we'll look at the documentation for Transform in the Reference Manual and the Scripting Reference. Getting to the information is pretty easy. Click on the tiny book icon with the question mark.

  1. In the Hierarchy tab, select the Main Camera.
  2. Click on the book icon for the Transform.
    Time for action – opening the Reference Manual documentation for the transform Component

What just happened?

The web browser opened the Reference Manual showing information about Transform.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other