Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 2. Introducing the Building Blocks for Unity Scripts

A programming language such as C# can appear to be very complicated at first but in reality, there are two parts that form its foundation. These parts are variables and methods. Therefore, understanding these critical parts is a prerequisite for learning any of the other features of C#. Being as critical as they are, they are very simple concepts to understand. Using these variable and method foundation pieces, we'll be introduced to the C# building blocks used to create Unity scripts.

For those people who get sweaty palms just thinking of the word script, wipe your hands and relax. In this chapter, I'm going to use terms that are already familiar to you to introduce the building blocks ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other