September 2013
Beginner
292 pages
6h 19m
English
While working in Unity, we wear the following two hats:
When we first wear our Game-Creator hat, we will be developing our Scene, selecting GameObjects, and viewing Components; just about anything except writing our scripts.
When we put our Scripting hat on, our terminology changes as follows:
The magic happens when you put your Game-Creator hat back on and attach your script to a GameObject. Wave the magic wand — ZAP — the script file is now called a Component, and the public variables of the script are now the properties you can see and change in the Inspector ...