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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 4. Getting into the Details of Methods

In the previous chapter, you were introduced to a variable's scope—where a variable exists and is allowed to be used. The scope is determined by the "opening" and "closing" curly braces. The purpose of those curly braces is to act as a container for a block of executable code, a code block. In second chapter you saw that a method is a code block that can execute by just calling the method's name. It's time to see the importance of code blocks and the variables used in them. A method defines a code block which begins and ends with curly braces.

In this chapter we will cover the features of methods:

  • Ending method definitions with curly braces
  • Using methods in a script
  • Naming methods properly
  • Defining a ...
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Publisher Resources

ISBN: 9781849696586Other