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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Naming methods properly

Always use meaningful names for your methods. Just like I explained for variables, if you don't use good names, then six months from now you will be sad.

Since methods make GameObject do something useful, you should give your method a name that sounds like "action." For example, JumpOverTheFence or ClimbTheWall. You can look at those names and know exactly what the method is going to do.

Don't make them too simple. Suppose you name a method Wiggle. Sure you know what Wiggle means right now, but in six months you'll look at that and say "Wiggle? Wiggle what?" It only takes a moment to be a little more precise and write WiggleMyButt. Now when you see that method name, you'll know exactly what it's going to do.

Begin method names ...

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Publisher Resources

ISBN: 9781849696586Other